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Post by Haunter 360 on Apr 14, 2022 13:03:29 GMT -5
World of Warcraft definitely went through some very dark times - I imagine it'll require a lot of mending, and a lot of bad apples to be tossed. But, yes, the monopolies are growing - It's more than a tad concerning. I think Microsoft got Double Fine too, which made me extra-sad because they're a very creatively-driven, near-indie group that always did their own thing - I hope this won't affect their output, I don't want them being forced into mainstream Xbox exclusitivity.
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Post by Timewarp on Apr 24, 2022 18:25:14 GMT -5
I'm already gonna need an xbox if I want to play Starfield.
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Post by FlameMaster5 on May 15, 2022 13:27:30 GMT -5
World of Warcraft definitely went through some very dark times - I imagine it'll require a lot of mending, and a lot of bad apples to be tossed.
True that! At least when I watched the opening cinematic and follow-up talk about the next expansion Dragonflight, there was a lot more variety put on display as their spokespeople: women, homosexual, and trans specifically. All could be politics for business... But I hope this means these inclusions are a part of Microsoft, and their way of doing things, is already making better, safer work environments for these groups. And if they can make better quality plots and gameplay while they're at it? Kudos! :]
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Post by Haunter 360 on Jun 5, 2022 19:39:22 GMT -5
Well, at least they're acknowledging that they need to make a change, even if for no other reason than PR. Then again, Microsoft's a big company, they sort of have to be up on their PR at all times. Of course, a new team of people who care more about making a quality product than empty profit doesn't hurt!
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Post by Timewarp on Aug 28, 2022 18:53:32 GMT -5
At least they've said so far they'll recognise any unions that form from Blizzard-Activision so that's good and Sony's purchase of Bungie was mostly paying their devs so I'm not holding my breath or anything but it seems like things are getting slowly better for games developers.
Now if we could only do anything about this culture of crunch that's prevalent in this industry and maybe things could actually be good. Honestly I think the main problem is these massive open world games, they're fun but knowing how much work goes into making them maybe it's time they went away or at the very least were scaled back considerable.
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Post by Haunter 360 on Sept 12, 2022 16:29:30 GMT -5
Well, as someone who tends to enjoy narrative, open world games are innately not my cup of tea, really. A lot of time spent not doing a whole lot of anything and a plot that's so divorced from the gameplay that it might as well just be a leaflet nailed to a door. Unless mods are involved, it can get dull quick.
So, I'm a bit biased in agreeing here, but certainly from a workload standpoint too, yes, stepping back away from open world could be a good plan in general, the devil is in the detail and all that, and the newest Resident Evils have shown that a Triple A game set in a confined, linear space can be verrry high quality.
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Post by Timewarp on Apr 14, 2023 16:31:40 GMT -5
As I've said elsewhere, these days open world games feel like having your cake and eating it. Having these massive games of such high quality is a mistake and as you mentioned the benefit of a more linear story is you don't have to tell a dozen or so different stories to try to link up to the major plot.
Most open world games can't pull it off very well. I'd say the only Fallout game I've played that did pull it off was New Vegas and Bethesda did everything they could to hold Obsidian back from making a great game. But I'm a sucker for open world games so I'm still gonna get Starfield and Avowed and Outer Worlds 2 and download Redfall when it comes out and Spider-Man 2 and...
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