Right. FM5- This is the guide for the forest maze part. It comes from here:
www.gamefaqs.com/console/snes/file/588739/36906/
\ uper Mario RPG /----------------------------------------------------------o
/ -------o-------\ Forest Maze |
(0000C) \---------------------------------------------------------o
o------- Item Checklist -------o Right when you enter the maze you can find a
| | 'Mushroom' on the ground above you. There
| Mushroom..............._____ | are tons of these throughout the forest so
| | the rest of them won't be mentioned. Run up
o------------------------------o and use the tree stump like a pipe. At the
bottom you can grab the first Mushroom but
the second one pops up into an enemy. Run to the end of this area and use the
bounce spring to get back up to the forest again. In the next area you'll
find a number of trunks you can go down, go down the one at the top and touch
the sleeping caterpillar to cause an earthquake and create a path leading up
from all the stumps. If for some reason you don't find the sleeping
caterpillar in the top one, you'll have to go and check all the other ones.
Descend down the tree stump down the path and make your way along underground
until you reach another spring. You'll find a save point here and the next
screen is the first screen that relates to what the guy in Rose Town was
talking about, remember? Left, Left, straight, right- in that order.
Exit: from edwai, if you do indeed follow these directions at any point, uou
should come across a number of chests. Afterward, you need to locate Geno
and then follow him whereever he is going for the next few screens and then
you'll suddenly come to one where Geno just isn't there. At this point do
the left, left, straight, right combination. If you do it successfully,
after the right you'll find Geno again. Follow him for a couple more screens
until he disappears. At this point go right just once, and you'll find him
again. Now you can follow him to the end of the maze to trigger a scene.
I'm not sure if it helps, but it's what I found.
And Mystico, this is what one guide (http://www.gamefaqs.com/console/gamecube/file/533012/34152) says about final chase mission 5:
+-----------------+
| Mission 5 |
+-----------------+
First, there are meteors everywhere. There are also many more enemies,
especially rapid-fire tentacle monsters. However, all these tentacle monsters
are great if you need 10,000 points (A requirements). Also, there are several
drums that you must reach either by homing attacks, springs, or rails. However,
if you're home attacking, do not overestimate the gravitational pull of the
drums. This will often be your undoing. I'd say that this is the hardest non-
timed mission in the game.
Again, if you need more info I can look it up.